The platform uses multiple AI agents to generate and optimize game assets as studios increasingly experiment with AI in production.

In brief:

  • Atlas has launched AI agents that build 3D and other assets for game studios.

  • The platform has moved from closed beta to global availability on Google Cloud Marketplace.

  • CEO Ben James said AI should automate technical tasks rather than replace artists.

Vienna-based startup Atlas announced on Monday the launch of a new AI tool to automate the game development process, as game developers increasingly turn to the technology.

The new Atlas AI Studio uses multiple AI agents to automate tasks such as generation, texturing, optimization, and engine integration, allowing artists to describe tasks in natural language. At the same time, the system builds the assets using different AI models.

“What we’ve built now, and what we are releasing, is an agentic kind of workflow builder,” Atlas founder and CEO Ben James told . “What it does is you’re able to describe what you’re looking to build. It will go ahead and assemble a combination of different AI models to make that.”

Atlas AI Studio is now moving from closed beta to global availability through Google Cloud Marketplace. Studios including Square Enix, PARALLEL, and Ego have used the system during the beta, Atlas said.

The launch comes as developers continue to experiment with AI across game production, while players continue to push back against its use. James argues that despite the negative view of gamers towards AI, its benefits are often overlooked.

I think oftentimes what’s not appreciated is AI can do a lot of the non-creative aspects of game development,” James said. “Think of generating different levels of detail for an object that’s created by a human artist, but for a game to run effectively, it still needs different levels of detail, or optimizing material builds for different objects, or setting up collisions and pivot points. There’s a lot of work that AI can do in this space.